Archive for the '1UP.com feeds' Category

Ensemble, Pandemic Blame Company Cultures for Studio Closures

Mar 14, 2010 Posted Under: 1UP.com feeds, NEWS

Ensemble Studios

When a small studio is shut down by their big publishers, it’s easy to jump to a reactionary conclusion that the big publishers are to blame. But speaking at the Game Developers Conference (via Eurogamer), staffers from two recently shut-down studios didn’t blame their owners — they blamed themselves.

Paul Bettner, who worked at Ensemble Studios for 12 years before it was shut down by Microsoft in 2008, blamed their own internal “crunch culture” on the studio’s demise. “The reality is that every single game we shipped took twice as long as we said it was going to take, and cost twice as much to make,” Bettner said. “Microsoft is a public company, they answer to their shareholders, and we were simply too expensive.”

Part of the problem, Bettner explained, was that a culture grew in Ensemble where “everyone was a workaholic” and “addicted” to repeated successes with the Age of Empires series, leading to high project costs and poor quality of life for employees. And, he argued, it’s a problem that’s industry-wide: “This is a horrible vicious cycle. We burn out all our best people. We destroy these precious artists, we wreck their families and we sacrifice their youth. So they leave, and they take all their experience with them,” he said.

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Modern Warfare 2 “Stimulus Package” Adds 5 Maps, 2 from MW1

Mar 14, 2010 Posted Under: 1UP.com feeds, NEWS

Call of Duty: Modern Warfare 2

Thanks to an early posting on the Xbox Live Marketplace website (via Joystiq), we now know what to expect from the upcoming Modern Warfare 2 DLC add-on, apparently called “Stimulus Package.” The DLC will add five maps, but only three are actually brand-new — the other two are returning favorites from the original Call of Duty 4: Modern Warfare.

The returning maps are Crash (you know, the one clearly inspired by Black Hawk Down), and Overgrown — no doubt two of the most popular maps from the first game. The new maps, according to the description of the map-pack, include Bailout, “a multi-level apartment complex;” Storm, “an open industrial park littered with heavy machinery;” and Salvage, “a snowy junkyard fortified by stacked debris and crushed cars.”

Infinity Ward has announced the Stimulus Package is set for release on March 30 on XBLM, but no PS3 or PC dates have been announced yet, nor has a price been set.

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Gran Turismo 5, Split/Second Compatible with Move Controller

Mar 14, 2010 Posted Under: 1UP.com feeds, NEWS

Gran Turismo 5

It looks like when Sony had their big Move showing at GDC last week, they left a couple of Move-compatible games out of the demonstration. According to Sony’s official Move website (via VG247), Gran Turismo 5, Split/Second, and ModNation Racers are all listed as being compatible with the upcoming motion controller.

As the games are only included in the list of compatible titles, there’s no information on how the Move will be used with each of them. Presumably it might somehow be used for steering controls (or maybe during track-editing in ModNation Racers), but there’s no telling whether the usage will necessarily be that elaborate.

Split/Second is dated for May 20, while Gran Turismo 5 and ModNation Racers still have no specific dates but are due for release this year.

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Ex-Infinity Ward Heads Join Hollywood Talent Agency

Mar 14, 2010 Posted Under: 1UP.com feeds, NEWS

Modern Warfare 2

After being unceremoniously fired by Activision last week (and responding with a lawsuit alleging breach of contract), what’s next for now-former Infinity Ward heads Vince Zampella and Jason West? To find that out now, you might have to have your people call their people. The LA Times reports Zampella and West have signed on with Creative Artist Agency, the biggest talent agency in Hollywood.

To be sure, high-profile developers joining with a Hollywood talent agency is an unusual development. Whereas agents and managers work to negotiate deals between studios and talent in the film and television industry, the gaming industry is, as you surely know, drastically different: Developers almost always are full-time hires with a studio and have no representation.

As such, this is a fascinating move for Zampella and West and also demonstrates just how serious Hollywood takes the gaming industry these days (as if the countless questionable video game film adaptations in recent years didn’t demonstrate that enough). Will it open the way to revolutionize how the industry works with talent agents representing every developer in the biz? Maybe not, but if you were just responsible for making a billion-dollar-grossing game and find yourself looking for a new home, having an agent sure couldn’t hurt.

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